One app, both stores
We write your app once and ship it to both the App Store and Google Play. That means one build, one price, and one team to talk to instead of two.
iPhone and Android apps from one codebase, built to launch and built to be used every day.
Recent app work includes Swiirl, plus internal and field apps under NDA.
You know your customers live on their phones, and you have wondered whether you need an app, what it would cost, and whether anyone would actually use it. Maybe you have already been quoted twice: once to build the iPhone version, again to build the same thing for Android. Or maybe you started a build with someone else and it stalled before it ever reached the stores.
We build iPhone and Android apps from one shared codebase, so you pay to build your app once instead of twice. That same work ships to both the App Store and Google Play, looks right on each, and stays fast even when the connection is poor. We design for the screens your customers and your team actually hold every day, not a demo that only shines in a meeting.
This is an app built to launch and built to be used, not a prototype that dies after the first download. We get it through store review, get it into people's hands, and stay on after launch so it keeps working as your business grows.
Flip the platform, swipe the screens — same app, native on each.
We write your app once and ship it to both the App Store and Google Play. That means one build, one price, and one team to talk to instead of two.
Apple and Google both review every app before it goes live, and both reject for reasons that are easy to miss. We prepare the listing, handle the review, and fix whatever they flag so your launch is not stuck for weeks.
Phones lose signal in lifts, basements, warehouses, and the field. Your app keeps working without a connection and quietly catches up the moment one comes back, so nobody loses what they were doing.
Not every app is for the public. We build internal and field apps that your staff use to log jobs, track stock, capture sign-offs, or check a schedule, the kind of tool that replaces a clipboard or a clunky spreadsheet.
Take payments inside the app when you need to, and reach people directly with a notification on their phone instead of an email they may never open. Both are set up properly so they are reliable and not annoying.
Apple and Google update their phones every year, and an app left alone slowly breaks. We stay on after launch to keep it compatible, fix what comes up, and ship the next thing you need.
One codebase ships to iPhone and Android, so you are not paying two teams to build the same app twice or waiting twice as long.
We design around the real moments your customers and staff open the app, so it earns a spot on the home screen instead of getting deleted after a week.
We handle the App Store and Google Play review process, the rejections, and the fixes, so your app gets approved and stays approved.
The app keeps working when the connection drops, in a basement, on a job site, or on the road, then syncs up the moment it is back online.
We pin down the problem, the constraints, and a realistic shape for the work before anyone writes code.
The setup, the design direction, and a plan everyone agrees on before the real build starts.
Design and build move together, demoed in the open every step, so nothing is a surprise at the end.
You put it through its paces against what we agreed. We fix what is off, fast.
We ship it, keep an eye on it, and stay on hand for the changes that come after go-live.
A track record you can hold us to — here’s the footprint.