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Practice 02 — What we doEST. 2023

Your business, in your customers' pocket.

Start a project

iPhone and Android apps from one codebase, built to launch and built to be used every day.

The short version

Build it once, not twice.

Recent app work includes Swiirl, plus internal and field apps under NDA.

You know your customers live on their phones, and you have wondered whether you need an app, what it would cost, and whether anyone would actually use it. Maybe you have already been quoted twice: once to build the iPhone version, again to build the same thing for Android. Or maybe you started a build with someone else and it stalled before it ever reached the stores.

We build iPhone and Android apps from one shared codebase, so you pay to build your app once instead of twice. That same work ships to both the App Store and Google Play, looks right on each, and stays fast even when the connection is poor. We design for the screens your customers and your team actually hold every day, not a demo that only shines in a meeting.

This is an app built to launch and built to be used, not a prototype that dies after the first download. We get it through store review, get it into people's hands, and stay on after launch so it keeps working as your business grows.

Live preview

One codebase.
Both stores.

Flip the platform, swipe the screens — same app, native on each.

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Onboarding
  • Offline-first sync
  • Push & payments
  • Native modules
  • App Store launch
What we do

Capabilities.

01

One app, both stores

We write your app once and ship it to both the App Store and Google Play. That means one build, one price, and one team to talk to instead of two.

02

Through store review, into hands

Apple and Google both review every app before it goes live, and both reject for reasons that are easy to miss. We prepare the listing, handle the review, and fix whatever they flag so your launch is not stuck for weeks.

03

Works offline

Phones lose signal in lifts, basements, warehouses, and the field. Your app keeps working without a connection and quietly catches up the moment one comes back, so nobody loses what they were doing.

04

Apps for your team

Not every app is for the public. We build internal and field apps that your staff use to log jobs, track stock, capture sign-offs, or check a schedule, the kind of tool that replaces a clipboard or a clunky spreadsheet.

05

Payments and push notifications

Take payments inside the app when you need to, and reach people directly with a notification on their phone instead of an email they may never open. Both are set up properly so they are reliable and not annoying.

06

Looked after past launch

Apple and Google update their phones every year, and an app left alone slowly breaks. We stay on after launch to keep it compatible, fix what comes up, and ship the next thing you need.

What you get

What changes for you.

On both stores, built once

One codebase ships to iPhone and Android, so you are not paying two teams to build the same app twice or waiting twice as long.

Actually used every day

We design around the real moments your customers and staff open the app, so it earns a spot on the home screen instead of getting deleted after a week.

Live in the stores

We handle the App Store and Google Play review process, the rejections, and the fixes, so your app gets approved and stays approved.

Works on a bad signal

The app keeps working when the connection drops, in a basement, on a job site, or on the road, then syncs up the moment it is back online.

How we work

The process.

01

Scope

We pin down the problem, the constraints, and a realistic shape for the work before anyone writes code.

02

Foundations

The setup, the design direction, and a plan everyone agrees on before the real build starts.

03

Design & build

Design and build move together, demoed in the open every step, so nothing is a surprise at the end.

04

Your sign-off

You put it through its paces against what we agreed. We fix what is off, fast.

05

Launch & support

We ship it, keep an eye on it, and stay on hand for the changes that come after go-live.

By the numbers

Proof,
not promises.

A track record you can hold us to — here’s the footprint.

stats.shrunning…
~/hashtagweb $ ./stats.sh --all
clients_since_202345+
projects_shipped25+
in_the_team7
code_you_own100%
4 metrics loaded
Questions

Good to know.

#0006 — Ready when you are

Hand us the thing youkeep putting offand we will ship it.

Drag the lever to start. We will come back within one business day with how we would tackle it.

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Haris Travels
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